Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (2024)

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (1)

This is a ranking page for the hero Eikþyrnir - Quieting Strength from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Eikþyrnir.

List of Contents

  • Rating and Basic Information
  • Best IVs
  • Best Builds
  • Stats
  • Roles, Strengths, and Weaknesses
  • Should you Unlock Potential?
  • List of Skills
  • Community Feedback
  • How to Obtain / Illustrations / Voice Actor / Quotes
  • Related Guides
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Mozu
[9.0/10]
Legendary Camilla
[9.9/10]
Attuned Azura
[9.5/10]
Heiðrún
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Legendary Alear (M)
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Mythic Loki
[9.5/10]
Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (13)Eikþyrnir
[9.0/10]

Eikþyrnir Rating and Basic Information

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (14)

Overall Rating9.0/10
Reroll Ranking (excluding Inherit Skill)A
(▶Reroll Ranking)
Ranking (including Inherit Skill)A
(▶FEH Tier List)

Eikþyrnir - Quieting Strength: Basic Information

Color / Weapon Type / Move Type

Colorless/Colorless Beast/Cavalry

Rarity

5 Star

What Kind of Character Are They? ・Weapon skill grants Atk/Def bonuses and 【Bonus Doubler】 to unit and nearby allies at the start of each turn, increases unit's and allies' visible bonuses, inflicts Atk/Def penalties on fue during combat, and grants unit bonus damage and damage reduction during combat.
・Exclusive B skill auto-transforms unit, neutralizes penalties on unit, grants unit a guaranteed follow-up attack and 7 HP post-combat healing, and inflicts Atk/Def penalties on foe during combat.

Eikþyrnir Skills at 5★

Quieting Antler

Might: 14 Range: 1
Enables 【Canto (2)】.
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and 【Bonus Doubler】 to unit and allies within 2 spaces of unit for 1 turn.
If unit is within 2 spaces of an ally, and if unit and allies within 2 spaces of unit have bonuses to Atk/Spd/Def/Res after start-of-turn skills trigger, grants an additional +3 to each corresponding stat for unit and those allies for 1 turn (calculates each stat bonus independently; max 10).
If unit initiates combat or if unit is within 2 spaces of an ally, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, unit deals +X damage (X = highest total bonuses among unit and allies within 3 spaces of unit; excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% of X (excluding area-of-effect Specials).
At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat.

Fierce Beast

Cooldown Count = 2
Boost Special damage by X% of unit's Atk when Special triggers (if transformed, X = 25; otherwise, X = 20).
If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills.

Atk/Def Excel

If unit or foe initiates combat after moving to a different space, grants Atk/Def+6 and Atk/Def+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials).
If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials).

Divine Strength

Removes the condition to transform.
After start-of-turn effects trigger on player phase or enemy phase, neutralizes any 【Penalty】 on unit (does not apply to 【Penalty】 effects that are applied at the same time).
Inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat. Restores 7 HP to unit after combat.
If unit's Atk at start of combat ≥ foe's Atk at start of combat -5, inflicts Atk/Def-6 on foe during combat. If unit's Def at start of combat ≥ foe's Def at start of combat -5, inflicts Atk/Def-6 on foe during combat.

Beast Threaten

At start of turn, inflicts Def-7 and 【Panic】 on foes within 3 rows or 3 columns centered on unit through their next actions.
At start of turn, if any foe is within 3 rows or 3 columns centered on unit, grants Atk+6 to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.

Eikþyrnir Best IVs

Recommended IVs

StatSuperboon/SuperbaneIV Recommendation
HP (21)Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (24)★★★★☆
Atk (12)Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (25)★★★★★
Spd (3)Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (26)★☆☆☆☆
Def (8)Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (27)★★★★★
Res (8)Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (28)★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All UnitsTrait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Def / -Spd

The best IVs for Eikþyrnir are +Def and -Spd. Def is a superboon and improves Eikþyrnir's already high physical bulk, allowing him to shrug off physical attacks with ease. Boosting Def also increases the penalties applied by Quieting Antler to improve his combat even further.

Spd is a clear dump stat at only base 16 and is a safe bane to take.

+Def for a +10 merge

We recommend +Def when merging Eikþyrnir up to +10 to improve combat performance both offensively and defensively with Quieting Antler's penalty effect.

Eikþyrnir Best Builds

General Use / Budget Eikþyrnir

HOT

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (29)Quieting Antler

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (30)Reposition

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (31)Fierce Beast

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (32): -

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (33)Atk/Def Excel

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (34)Divine Strength

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (35)Beast Threaten

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (36)Atk/Def Clash 3

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (37): -

How to Use, Explanation

Eikþyrnir's base kit functions well as an offensive unit for Aether Raids. If additional support is preferred, his C skill can be replaced by skills like Breath of Life 4 or Odd Def Wave 4 depending on team composition.

Source Heroes for All Skills

Eikþyrnir Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
185
HP

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (38)45

Rank: 99/1130
Atk

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (39)47

Rank: 2/1130
Spd

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (40)16

Rank: 1095/1130
Def

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (41)47

Rank: 5/1130
Res

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (42)30

Rank: 366/1130

Stat Values

Lv 40+10 Stats (5★)

HPAtkSpdDefResTotal
+10 Merges W/ Skill Bonuses5066205234 222
Lv.40 +105052205234 208
HP Atk Spd Def Res Total
+HP
Lv.40 +10
52 51 20 51 34 208
+Atk
Lv.40 +10
49 54 20 51 34 208
+Spd
Lv.40 +10
49 51 23 51 34 208
+Def
Lv.40 +10
49 51 20 55 34 209
+Res
Lv.40 +10
49 51 20 51 37 208

Stats at Lv 40

HPAtkSpdDefResTotal
5★- Adjusted for Skills4561164730199
5★ Lv.404547164730185

Initial Stats (with Skills)

HPAtkSpdDefResTotal
5★ Lv.1212638866

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (43) Eikþyrnir

45 47 16 47 30 185

Summer Nerþuz

40 46 47 33 19 185

New Year Nerþuz

40 45 47 32 21 185

Ratatoskr

40 44 46 34 21 185

Freyr

41 46 16 41 35 179

Eitr

40 44 46 33 16 179

Nerþuz

40 42 47 30 20 179

New Year Yarne

40 43 40 35 21 179

New Year Panne

40 41 44 32 21 178

New Year Lyre

40 37 42 27 28 174

Freyja

40 38 44 24 22 168

New Year Kaden

41 35 39 25 28 168

Summer Freyr

41 38 16 38 35 168

Summer Freyja

40 39 43 25 20 167

New Year Lethe

41 35 41 27 18 162

New Year Selkie

35 31 39 16 40 161

Panne

41 29 34 30 23 157

Yarne

40 35 33 32 17 157

Ranulf

40 30 37 33 17 157

Lethe

41 33 38 26 19 157

Selkie

35 29 38 19 35 156

Kaden

38 32 36 25 25 156

Note: Stats bonuses from skills are not taken into account.

Eikþyrnir Roles, Strengths, and Weaknesses

Eikþyrnir Roles

Eikþyrnir - Quieting Strength Roles
Close-Physical Ranged-Physical Close-Magic Ranged-Magic
Physical Wall Magic Wall Effective Weapon Movement Assist
Exclusive Skill All-Range Counter Recovery Refresher
Legendary Mythic Duo / Harmonized Resplendent

Eikþyrnir is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Eikþyrnir Strengths

Quieting Antler increases visible bonuses and grants Bonus Doubler

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (81)

Eikþyrnir's Quieting Antler grants Atk/Def+6 and 【Bonus Doubler】 to himself and allies within 2 spaces at the start of each turn.

Additionally, if Eikþyrnir is within 2 spaces of an ally and if both him and said allies have stat bonuses after start-of-turn skills trigger, Quieting Antler increases those visible stat bonuses by +3; up to +10 maximum. This effect is unique to Quieting Antler as of the time of Eikþyrnir's release and is helpful in increasing visible bonuses to enhance the 【Bonus Doubler】 effect as well.

In combat, Quieting Antler inflicts an Atk/Def penalty on Eikþyrnir's foe equal to 6 plus 20% of Eikþyrnir's Def, grants Eikþyrnir bonus damage equal to X (where X = the highest total bonuses among Eikþyrnir and allies within 3 spaces), and grants Eikþyrnir damage reduction equal to half of X.

Quieting Antler also has the standard Cavalry Beast transformation conditions, which grant Eikþyrnir Atk+2, inflicts Atk/Def penalties on his foe based on distance travelled for that combat, and grants Eikþyrnir 30% damage reduction on his foe's first attack.

Divine Strength inflicts multiple stacking Atk/Def penalties on foe

Eikþyrnir's exclusive B skill Divine Strength removes the condition to transform, allowing Eikþyrnir to be transformed immediately and remain transformed for the entire battle.

After start-of-turn effects trigger on both player phase or enemy phase, Divine Strength neutralizes all 【Penalty】 effects on Eikþyrnir. This removes crippling effects and ensures that Eikþyrnir enters combat fresh.

In combat, Divine Strength grants a guaranteed follow-up attack and 7 HP post-combat healing to Eikþyrnir, and inflicts Atk/Def-5 on his foe during combat.

Additionally, if Eikþyrnir wins an Atk check, Divine Strength inflicts an additional Atk/Def-6 on that foe, and then if Eikþyrnir wins a Def check, Divine Strength inflicts another Atk/Def-6 on that foe. All of these Atk/Def penalties stack, including the initial one that doesn't require a stat check.

With all the stacking Atk/Def penalties and the additional defensive effects Divine Strength provides, Eikþyrnir becomes a very sturdy unit that can be quite difficult to bring down.

Eikþyrnir Weaknesses

Weak to Cavalry Effective Weapons

Eikþyrnir takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Weak to Beast Effective Weapons

Eikþyrnir takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Eikþyrnir - Quieting Strength Only Appears as a 5 Star Hero!

Eikþyrnir - Quieting Strength only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Eikþyrnir - Quieting Strength if a 4 Star version is released!

Unlock Potential Tier List

Eikþyrnir - List of Skills

Weapons

Skill NameMightRangeEffectLearned At

Whelp (Infantry)

41At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.5★

Yearling (Cavalry)

61At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat5★

Adult (Cavalry)

91At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, 5★

Quieting Antler

141Enables 【Canto (2)】.
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and 【Bonus Doubler】 to unit and allies within 2 spaces of unit for 1 turn.
If unit is within 2 spaces of an ally, and if unit and allies within 2 spaces of unit have bonuses to Atk/Spd/Def/Res after start-of-turn skills trigger, grants an additional +3 to each corresponding stat for unit and those allies for 1 turn (calculates each stat bonus independently; max 10).
If unit initiates combat or if unit is within 2 spaces of an ally, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, unit deals +X damage (X = highest total bonuses among unit and allies within 3 spaces of unit; excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% of X (excluding area-of-effect Specials).
At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill NameEffectLearned At

Fierce Beast

(Cooldown Count = 2) Boost Special damage by X% of unit's Atk when Special triggers (if transformed, X = 25; otherwise, X = 20).
If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills.
5★

Passives

Skill NameEffectLearned At

Atk/Def Clash 1

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.)5★

Atk/Def Clash 2

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.)5★

Atk/Def Clash 3

If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.)5★

Atk/Def Excel

If unit or foe initiates combat after moving to a different space, grants Atk/Def+6 and Atk/Def+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials).
If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials).
5★

Divine Strength

Removes the condition to transform.
After start-of-turn effects trigger on player phase or enemy phase, neutralizes any 【Penalty】 on unit (does not apply to 【Penalty】 effects that are applied at the same time).
Inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat. Restores 7 HP to unit after combat.
If unit's Atk at start of combat ≥ foe's Atk at start of combat -5, inflicts Atk/Def-6 on foe during combat. If unit's Def at start of combat ≥ foe's Def at start of combat -5, inflicts Atk/Def-6 on foe during combat.
5★

Threaten Def 1

At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions.5★

Threaten Def 2

At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions.5★

Threaten Def 3

At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions.5★

Beast Threaten

At start of turn, inflicts Def-7 and 【Panic】 on foes within 3 rows or 3 columns centered on unit through their next actions.
At start of turn, if any foe is within 3 rows or 3 columns centered on unit, grants Atk+6 to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.
5★

Eikþyrnir as a Source Hero

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (96)

Value of Skills ★★★★★

Eikþyrnir has Fierce Beast, Atk/Def Excel, and Beast Threaten as inheritable options.

Atk/Def Excel is great for any bruiser unit, and the beast skills are great options for any beast unit.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Eikþyrnir?

Top tier hero. Must summon. 12

Votes

Summon if you need his/her hero archetype. 0

Votes

Summon if you like this hero. 1

Votes

Summon for his/her Skill Inheritance options. 3

Votes

Pass on this hero. 1

Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Eikþyrnir / Illustrations / Voice Actor / Quotes

How to Get Eikþyrnir

Obtained through a Special Summoning Event!

Eikþyrnir is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.

Event NameFocus

Legendary Caeda

Legendary Nanna

Legendary Deirdre

Legendary Elincia

Kvasir

Legendary Camilla

Legendary Alear (M)

Mozu

Attuned Azura

Mythic Loki

Heiðrún

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (109) Eikþyrnir

Starts:07/26/2024
Ends:08/09/2024

Voice Actor and Illustrator Information

Voice Actor
(English)
Alex Bankier
Illustrator Kozaki Yusuke
Appears In

Fire Emblem Heroes

Illustration

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (110)

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (111)

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (112)

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (113)

FEH: Related Guides

Mythic Heroes - Double Mythic Heroes: Heiðrún & Eikþyrnir

Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (114)

Heroes from Mythic Heroes - Double Mythic Heroes: Heiðrún & Eikþyrnir
Legendary Nanna
[9.5/10]
Legendary Elincia
[9.0/10]
Kvasir
[9.0/10]
Legendary Caeda
[9.0/10]
Legendary Deirdre
[9.0/10]
Mozu
[9.0/10]
Legendary Camilla
[9.9/10]
Attuned Azura
[9.5/10]
Heiðrún
[9.5/10]
Legendary Alear (M)
[9.5/10]
Mythic Loki
[9.5/10]
Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (126)Eikþyrnir
[9.0/10]

See All Colorless Heroes

▶︎Return to the Colorless Heroes Page

All Types of Colorless Weapons

Close-Range Ranged
Colorless Breath Colorless Dagger
Colorless Beast Colorless Bow
Colorless Tome Staff
Eikþyrnir Builds and Best IVs | Fire Emblem Heroes (FEH)|Game8 (2024)
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